using System;
using System.Collections.Generic;
using Stats;

namespace Entities
{
	public class Character : Fighter
	{
		
		//attributes
		protected Stat str;
		protected Stat endr;
		protected Stat conc;
		protected Stat dex;
		protected Stat agi;
		protected Stat intl;
		protected Stat will;
		protected Stat luck;
		
		//passive skills
		protected List<Mod> passiveSkills;
		
		public Character ()
		{
		}
	}
}

